malle_yeno
@malle_yeno@pawb.social
- Comment on No Man's Sky: Voyagers update releases today, introduces customizable "colossal, fully furnished, completely bespoke Corvette-class starships" 1 week ago:
I’m not gonna respond to all of that but I will say:
- I think there’s a fundamental difference between something not being to your taste and something being flawed. This kinda just reads like you didn’t enjoy your experience. That’s fine, but that doesn’t make the product flawed
- a lot of the problems you mentioned have been improved on over the past few expansions
- fidget spinners are fun, idk why you have beef with them lol
- Comment on No Man's Sky: Voyagers update releases today, introduces customizable "colossal, fully furnished, completely bespoke Corvette-class starships" 1 week ago:
Totally! Not for everyone and certainly doesn’t have to be.
But I did hope that people who are making the leap from “I don’t like NMS” to “NMS isn’t good” would offer more to consider than the vibes not being there.
- Comment on No Man's Sky: Voyagers update releases today, introduces customizable "colossal, fully furnished, completely bespoke Corvette-class starships" 1 week ago:
That’s fair! And for what it’s worth, the game now offers a creative mode that alleviates the need to mine resources if that’s not what you’re looking for. That might be what you want out of it?
- Comment on No Man's Sky: Voyagers update releases today, introduces customizable "colossal, fully furnished, completely bespoke Corvette-class starships" 1 week ago:
I think this is comparing apples to oranges. NMS doesn’t place a lot of emphasis on its survival elements because it’s not trying to be a survival game, its emphasis is on exploration. The survival elements are there as constraints that let you differentiate your exploration experience (ex. Hey maybe put on some radiation shielding mods or else you’ll be constantly applying uranium and life support). Yeah, you can speedrun the main quest because the main quest isn’t really supposed to be a massive burden. You can land, collect all the Special Red Rock that you need, and then jet off. But why? You took the time to come out to this planet, why not explore it?
Odd to read your description of the side content as distractions. Beyond how there are systems acting as complements to exploration (exocraft for ex) or are there to explore themselves (ex fossils), which id say directly tie into the core loop, it’s just weird to me to view gameplay as distractions. Morrowind directly invited the player to go explore things besides the main quest, and it’s regarded as an excellent move for encouraging player freedom. This just seems like an analogue to that where the game is inviting you to explore other systems to see how you like their fit.
As for what is offered to you after the end game… You get to keep exploring, like you’ve been doing and the game has been encouraging you to do the whole time. I don’t know what else to say – you got a can of beans, why is it a problem that it didn’t come with any tomato and some salad at the bottom?
(Though I’ll grant you that NMS would be kick ass with some mods, id love to see that!)
- Comment on No Man's Sky: Voyagers update releases today, introduces customizable "colossal, fully furnished, completely bespoke Corvette-class starships" 1 week ago:
I’ve read “Mile wide, inch deep” often enough in this thread that feels less like a problem and more like a thought-terminating cliche to me.
Is it a flaw to have a lot of smaller things you can do without them needing to be complete experiences themselves? They’re not trying to make a different game out of these expansions (except Light no Fire I guess lol), it’s still going to be NMS at the end of the day
- Comment on No Man's Sky: Voyagers update releases today, introduces customizable "colossal, fully furnished, completely bespoke Corvette-class starships" 1 week ago:
👀 slay, how are the interiors?
- Comment on No Man's Sky: Voyagers update releases today, introduces customizable "colossal, fully furnished, completely bespoke Corvette-class starships" 1 week ago:
ITT: people vaguely complaining about NMS but not pointing to anything that’s wrong with it.
Y’all know you can not like a product without something being fundamentally and at-its-core wrong with it, right? It could just be not your cup of tea?
I personally have been having a blast making my Corvette and am excited for the new expedition. The fact that I got all this stuff for no added cost makes me feel even better about the time I’ll have.
- Comment on RTX remaster mod for Vampire: The Masquerade – Bloodlines looks like witchcraft 1 month ago:
Hate to “umm ackshually” over what amounts to a difference of fictional rules, but for what it’s worth, vampires do have reflections in the World of Darkness setting. Only vampires of clan Lasombra (not playable in bloodlines) don’t have reflections since it’s their clan weakness.
Otherwise, if all vampires couldn’t have reflections, it would be incredibly easy to tell who’s a kindred and there would be no way of keeping up the Masquerade.
- Comment on Surrealism, Abstract- and Datamosh Content 1 month ago:
That worked a charm, thanks!
- Comment on Surrealism, Abstract- and Datamosh Content 1 month ago:
It takes me out to browser and asks me to log in when I click the link (On Voyager). Am I doing something wrong?
Looks really cool, v interested to check this out
- Comment on [deleted] 2 months ago:
No shame to anyone who bought a switch 2. My partner got one during pre-sales and is incredibly happy to have gotten one, and I feel so happy for him that he gets to have some joy in his life with it. I wish you the same joy.
But I just can’t get into it. I didn’t grow up with nintendo so the properties really don’t mean much to me. And now, I just don’t think I can swallow paying hundreds of dollars to start, then another hundred dollars to get games that seemingly play the same way as they did in the last release, plus a yearly subscription for online play. You may not see what you purchased the same way, and I’m glad that it’s meaningful to you even if I can’t find the same meaning in it – it’s good that there exists something for everyone’s niche.
I don’t see why this needs to be a competition. Are there really people out there who were about to get a steam deck but decided not to in favour of a switch 2? I feel like switch owners are well aware that it’s a Nintendo machine and theyre not gonna be playing a lot of their favourite out-of-franchise games on it. That’s what they expect and thats what they’ll likely get.
- Comment on [deleted] 6 months ago:
I don’t think their point was just that it’s impossible to reproduce, more that there is skill, knowledge and choice put into getting close to the intended idea when working with AI output.
That’s interesting cuz I took their point as “you can put the exact same prompt into the stable diffusion and not get the same image each time, thus good luck trying to recreate the picture.” Which seemed to me to suggest the opposite point: That intentionality has a diminished role in creating ai images, so it serves even less of a role as art. You wouldn’t say someone sitting in front of a slot machine “intended” to get a cherry, bell, and bar on a specific pull, after all.
Often you aren’t ‘making’ the images that you capture,
But… you are though. Images would not exist without the photographer choosing to make them. Not to mention that many forms of photography (albiet older forms) have very real physical elements to them like dodge, burn, and film development. Even without those elements though, those images would not exist without the effort, intention, and presence of the photographer. The photographer also makes the conscious decision about what photos not to take, because they don’t align to their message. Intention is at every step of the process and that invites us to explore the meaning of their work.
Contrast that with AI art. The only intention you have is your prompt and choice of model. I would argue the fact that ai prompters need to “get close to” what they want their piece to say, rather than making the piece say what they want it to say, shows how starved for meaning the products are.
but there is skill and artistry in the choices that capture the moment or picture you want.
I don’t disagree with what you’re saying. But I will say that skill is not what makes art art. Skill can make you a better artist, but someone without skills can make art.
- Comment on [deleted] 6 months ago:
I don’t really get how this is a counter point. I don’t think anyone is contending that the pictures produced are reproducible by the same means. They’re contending that the method of production isn’t “making” art and they aren’t an artist for starting the production process.
It’s sort of like when rich people go to space and call themselves an astronaut. People have an idea of what an astronaut does and it isn’t just “space tourist.” If you fired back with “you try spending that much money and see how easy it is” then that wouldn’t answer the point of why people don’t want to call space tourists “astronauts.”