ObsidianBlk
@ObsidianBlk@lemmy.world
- Comment on Why is Google allowed to remove purchases from our Play Store accounts without telling us? 10 months ago:
To start with, you’re right. Digital distribution in general is volatile for consumers. While I will say that Steam, at present, is leagues better in that you must download the game purchase in order to play it (meaning, you have a direct copy of the game on your hard drive, which will remain there even if the game is removed from the Steam store), it is not outside the realm of possibility that this could change in the future.
That said, publishers having their own launchers, I’m sorry to say, has absolutely nothing to do with their fears over “the valve guy” retiring (his name is Gabe Newell, by the way), and significantly more to do with making more money. These publishers figure if they can get you, the consumer, to buy their games directly from them, they can make 100%+ of the money, instead of having to pay Steam a percentage for any transaction. Due to the limited scope of these Publisher-run launchers, purchasing a game from them is even more volatile than purchasing from Steam (at least in the current climate), in such that if the Publisher suddenly finds their launcher is not bringing in customers (which, on average, compared to the draw of Steam at present, they generally don’t) publishers could simply drop their launchers and the catalog of games you, the customer, may have purchased from that launcher would go with them… again, yes, this could happen if Steam went down, but presently, pound for pound, the publisher’s launchers are far more likely to fall than Steam will.
Also… for any of these services (Steam or publisher launchers), you have to download the game locally in order to run them. The games are not streaming as most movie and music content is. As such, once you install a game, you could crack them to remove any DRM attached to them (barring any game that’s strictly online), then, yeah, you can self-host/store these games yourself all you want. If you buy games from GOG they make this even easier for you.
- Comment on Well, it looks like verification photos might be useless now. 10 months ago:
This is what makes this technology anxiety inducing at best…
So, for yourself, you have no issues seeing the artificiality of the image due to your extensive exposure to and knowledge of photographic principles. This is fair… that said, I have read your earlier comment about the various issues with the photo as well as this one about light sources, and I keep going back to scrutinize those elements, and… for the life of me… I cannot pick out anything in the image that, to me, absolutely screams artificial.
I’m fairly sure most people who look at these verification photos would be in a similar boat to me. Unless there’s something glaringly obvious (malformed hands, eyes in the wrong place, a sudden cthulhu-esk eldritch thing unnaturally prowling the background holding a stuffed teddy bear) I feel most people would accept an image like this at face value. Alternatively, you’ll get those same people so paranoid about AI generated fakes they’ll falsely flag a real image as fake because of one or two elements they can’t see clearly or have never seen before.
And this is only the infancy of AI generated art. Every year it gets better. In a decade, unless there are some heavy limitations on how the AI is trained (of which, only public models would ever really have these limitations as private models would train be trained on whatever their developers saw fit… to shreds with what artists and copyright said), there would probably be no real way to tell a real image from a fake out apart at all… photographic principals and all.
Interesting times :D
- Comment on Exploring some deep space questions 11 months ago:
I mean… The Enterprise is always doing questionable things with that deflector dish.
My head cannon says the Enterprise explored a wormhole to the Farscape universe, did a reverse gravaton beam on Moya, then immediately went back through the wormhole… And that’s how Moya got pregnant.
Would also explain why all starships in the federation, after that point, were female (no dangly deflector)
- Comment on Unity temporarily closes offices amid death threats following contentious pricing changes 1 year ago:
Sorry, no. This is not accurate either. According to Unity’s own FAQ regarding the subject… Which you can look at right here…
Do installs of the same game by the same user across multiple devices count as different installs? We treat different devices as different installs. We don’t want to track identity across different devices.
So, again, if I install the game on 3 different devices, Unity considers that 3 installs. If I build a new computer later, then reinstall the game there, it’ll count as a new install. The scary thing is… what if someone hates you as a developer? They now only need to buy your game once, then setup a script to roll VMs and install your game on VMs (each VM counts as a seperate device), and you, as the developer, will be hit with the new install cost each time.
Additionally…
Does the Unity Runtime Fee apply to pirated copies of games? We are happy to work with any developer who has been the victim of piracy so that they are not unfairly hurt by unwanted installs.
The issue here is… the developer would already have been charged the fee for a “pirated” install, because, how is a developer supposed to even know their game was pirated in the first place. Here, the developer may already be financially hit for a pirated game and now has to spend time and resources with Unity to convince them that some percentage of installs are pirated installs. Earlier in their FAQ, Unity claims they do not have a “phone home” when a Unity game is run, so, how are they determining installs in the first place? “Aggregate data”… or, another words, “trust us”.
- Comment on Unity temporarily closes offices amid death threats following contentious pricing changes 1 year ago:
First of all if you’re a poor (and possibly solo) developer who could only spring for the lowest tier you’re being charged the highest rate per install. That rate is 20 cents… per install… not per purchase… per install. If I buy the game once and install it on my desktop machine, my laptop, and my steam deck, the developer has to pay 60 cents. one of those computers breaks down and I need to reinstall the game, that’s an additional 20 cents every time. I have a young nephew who thinks nothing of installing a game to play for a day or two then uninstalling it to make room for another only to reinstall that first game again later. He does this with a lot of games… almost all of which are Unity games (I know, because he wants me to play these games with him quite often, so I see that logo pop up). Come January 1st, every time he installs that game, BOOM, developer owes 20 cents. My nephew isn’t special and, if he’s uninstalling and reinstalling games like that you can bet there’s 1000s of other kids doing the same! Hell, you don’t even have to be a kid. I might play a game for a few months, uninstall it, then reinstall it years later. That’s another thing… this 20 cents is perpetual! As a developer, what happens when you’re done with your game? You do have the time or energy to maintain the game anymore? This pricing model doesn’t care. You abandoned your game 5 years ago? Don’t care, 100 people installed your game, you owe us $20!
- Comment on Which side are you? Javascript or Typescript 1 year ago:
My issue with typescript… and, correct me if I’m wrong… is it doesn’t exist without Javascript. Typescript needs to be compiled down into Javascript to be run. It has no stand alone interpreter (that I’m aware of) and definitely not one baked into web browsers or NodeJS (or adjacent) tools. In essence, Typescript is jank sitting on top of and trying to fix Javascript’s uber jank, simultaneously fracturing the webdev space while not offering itself as a true competitive and independent language for said space.
That’s my amateur two cents for what it’s worth.
- Comment on Tech workers react to UPS drivers landing a $170,000 a year package with a mixture of anger and admiration 1 year ago:
As someone in tech who also has a friend that works for UPS, this is amazing for them! Anything that can improve their lives is a win. UPS people who incredibly hard (regardless of how much shit I give my friend when UPS does something silly with my deliveries)