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- Comment on Wandersong, a game about not doing harm 1 month ago:
I love Wandersong so much. I’ve tried to put into words what makes this game different to every other game. It usually goes something like this.
Nearly every game is about winning. Some are about plumbers leaping their way to the flag pole. Some are about gun-wielding heroes shooting everything. Those are pretty obvious examples of games where the primary emotion is Fiero (the feeling of pride after accomplishment). But even games about cozily pushing blocks, or doing skateboard tricks, or running a successful shop are also predominantly about fiero.
Now, I agree that not all games are about this one emotion. Horror games feature fiero, but are mostly about exploring fear. And there are lots of games that explore other emotions as their primary goal. But the vast majority of games are about winning and the emotion of fiero.
Wandersong is about happiness and not fiero. It makes that perfectly clear in its opening moments. The protagonist is made (painfully?) aware that he is not the hero. The Bard goes on to have several conversations with other characters about happiness. The plot largely revolves around increasing happiness. And, in terms of gameplay, in almost all the places a typical game would offer players chances to feel fiero, this game offers the player opportunities to experience happiness instead.
If you’re looking for it, it’s clear that the game is occasionally working to prevent fiero and present happiness in its place. The game frequently puts the player in situations where there is no opportunity for them or The Bard to “win”. Instead, they have the chance to help or to be helped. And sometimes even when things turn out well, it’s despite The Bard and the player failing at their goal.
It’s a unique game made with tons of love and I treasure it. I would recommend it to anyone with a heart.
- Comment on An old magazine page talking about how impressive the Sony Playstation is 2 months ago:
Can the controller go diagonal? Aw, that was such a sweet time in video game history.
- Comment on [deleted] 8 months ago:
It’s okay to disagree with people. You’re being a dick while disagreeing with people, though.
- Comment on What are some good games with *zero* replayability? 8 months ago:
Wow. Yeah, absolutely. I had forgotten about that game until you mentioned it. Thank you for reminding me. It’s entirely unique and deserves to be remembered. But yeah, I don’t think I have it in me to replay it.
- Comment on are people still all riled up about beehaw? 9 months ago:
Yeah, my time on Beehaw is almost always pleasant. I really love seeing people arguing in the comments of a post and inevitably after a few exchanges they go out of their way to de-escalate tensions and recognize each other as people. Real conversations, real differing of opinions, but maintaining respect for people.
- Comment on 2023 was the year that GPUs stood still 10 months ago:
That’s exactly what I did!
- Comment on The New York Times sues OpenAI and Microsoft for copyright infringement 10 months ago:
I think the important difference in this case is like the difference between a human enjoying a song that they hear being performed vs a company recording a song that someone is performing and then replaying that song on demand for paying customers.
- Comment on xkcd #2873: Sumersymmetry 10 months ago:
I actually laughed out loud for a bit. This one really got me.
- Comment on [Pomp and Circumstance playing in the background] 11 months ago:
How is it I’ve been alive this long and I’ve never seen this joke made before?! It’s so simple and obvious after the fact, but completely new (to me) and a delight. Thanks!
- Comment on A City on Mars: Reality kills space settlement dreams 11 months ago:
I have a couple of books by Zach Weinersmith and they are entertaining and interesting.
I believe you’re missing the point of this book. I also believe you’re being a bit of a prat. I don’t know, however, if those two things are connected.