Neverwinter Nights: Enhanced Edition gets performance improvements, HDR-bloom, bug fixes
Submitted 9 months ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
Submitted 9 months ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
booty@hexbear.net 9 months ago
If you’re thinking of trying old-school CRPGs, I can only recommend against this one. Try Baldur’s Gate maybe. I haven’t played much of it, but I have played the entirety of Neverwinter Nights and it is a slog.
solitaire@infosec.pub 9 months ago
I loved NWN when it came out but it’s appeal was rooted in the multiplayer and custom content. It had an amazing community with great tools to support it. You can still find servers for it but they’re not worth it, it’s the bastion of people who haven’t moved on in 20 years.
The single player was pretty bland. Shadows of Undrentide is a genuinely fun adventure, and I’ll love Deekin (a kobold companion) forever, but the original campaign is a slapped together proof of concept and Hordes of the Underdark is a mess that’s only really notable for being a high level adventure.
Some of the premium modules were praised but I’d moved on to persistent world servers then other games long before they came out.
booty@hexbear.net 9 months ago
Yup, I don’t know too much about the community stuff. I know Neverwinter Nights 2 had a pretty robust editor so I guess it makes sense that that started in the first one.
I actually had no idea Deekin came from NWN1, he was a very memorable side character in the second game though.