Always impressed by the lengths people will go to preserve game history and more than a little concerned about them getting cease-and-desisted by Nintendo. At least it looks like it's already on the Internet Archive, so that's good.
F-Zero courses from a dead Nintendo satellite service restored using VHS and AI
Submitted 4 months ago by DannyMac@lemmy.world to retrogaming@lemmy.world
Comments
Computerchairgeneral@kbin.social 4 months ago
Deceptichum@kbin.social 4 months ago
From the sounds of it, the AI wasn’t really necessary for this as the levels could have been recreated manually from watching the footage alone.
RightHandOfIkaros@lemmy.world 4 months ago
Not necessary but definitely a helpful timesaver.
TWeaK@lemm.ee 4 months ago
I disagree, it absolutely was necessary. The AI tool it was based on (Graphite) creates a frame-perfect emulation of control inputs. While it would technically be possible to manually do it, doing so wouldn’t be practicable. Even with the tool, it would take much more effort to actually build the level around the player view, and if they automated that then fair play to them.
Deceptichum@kbin.social 4 months ago
You don’t need player inputs to work out the scale and shape of a map.
yamanii@lemmy.world 4 months ago
Good to know the industry have been killing their games even before I was born. Great work restoring it.
TWeaK@lemm.ee 4 months ago
It’s not exactly killing a game, it was never released outside of Japan - and even there it wasn’t widely purchased.
The sad thing is the US SNES did actually have a port for this on the bottom, I always wondered what that was for.
TwilightVulpine@lemmy.world 4 months ago
It’s just as much game killing than any live service today. Satellaview relied on server connection, there’s no official lasting copies that anyone can own.
yamanii@lemmy.world 4 months ago
It is in the sense that you had to delete the downloaded game to play another, it’s why it’s hard to preserve these satella games.