I think just about every developer is either considering, using now or has a wary eye open on this tech as it really is going to bring game worlds to life as it improves.
Xbox plans for using AI to create scripts, dialogue trees, quest lines
Submitted 1 year ago by cyu@sh.itjust.works to technology@lemmy.world
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Immersive_Matthew@sh.itjust.works 1 year ago
realharo@lemm.ee 1 year ago
As long as it’s not like that nvidia demo youtu.be/5R8xZb6J3r0 😅
But I’m sure actual game studios can do better than that.
Immersive_Matthew@sh.itjust.works 1 year ago
That felt pretty flat for sure. In the months since then AI voices have gotten a lot more expressive and we have learned a lot on how to creat a more real feeling character. Still not fully there yet though. I wonder what AAA big name game will really pull it off first and set the tone for others to follow?
autotldr@lemmings.world [bot] 1 year ago
This is the best summary I could come up with:
The multiyear partnership will include an “AI design copilot” system that Xbox developers can use to create detailed scripts, dialogue trees, quest lines, and more.
“This partnership will bring together: Inworld’s expertise in working with generative AI models for character development, Microsoft’s cutting-edge cloud-based AI solutions including Azure OpenAI Service, Microsoft Research’s technical insights into the future of play, and Team Xbox’s strengths in revolutionizing accessible and responsible creator tools for all developers.”
Inworld has been working on AI NPCs that react to questions from a player, much like how ChatGPT or Bing Chat responds to natural language queries.
These AI NPCs can respond in unique voices and can include complex dialogue trees or personalized dynamic storylines within a game.
The Finals developer Embark Studios recently had to defend against its use of AI-generated voices, arguing that “making games without actors isn’t an end goal,” in a statement to IGN.
“We want to help make it easier for developers to realize their visions, try new things, push the boundaries of gaming today and experiment to improve gameplay, player connection and more,” says Zhang.
The original article contains 484 words, the summary contains 183 words. Saved 62%. I’m a bot and I’m open source!
EatMyPixelDust@lemmy.blahaj.zone 1 year ago
Given how deranged things like AI Dungeon are, I can’t see this going well.
kittenzrulz123@lemmy.world 1 year ago
Yay I can’t wait for games to become even more soulless /s
squirrel@lemmy.blahaj.zone 1 year ago
I don’t think you appreciate how much creativity the C-suite invested in developing Open World Microtransaction Generator 3000. /s
RiikkaTheIcePrincess@kbin.social 1 year ago
Finally the "3000" isn't just a marketing number but actually referring to the 3000th clone DLC/MTX platform in a row. Truth in naming!
SeaJ@lemm.ee 1 year ago
Can it really get worse than most of the shit side quest lines that are already pretty standard? Go here and fetch me this thing and I’ll give you something shiny is already the bottom of the barrel.
kromem@lemmy.world 1 year ago
No, it won’t be.
People comment on LLM stuff about how it’s ‘soulless’ having only used basic sanitized stuff built on the technology, and usually not even the SotA models. They’ll spend 15 minutes using the free ChatGPT and write it off as ‘soulless.’
Anyone who was around in the first few weeks of the initial closed rollout of GPT-4 for Bing knows what a less lobotomized version of what’s already year old tech can look like. In another year or two by the time AAA games built on LLMs are just starting to enter serious production people aren’t going to believe what it can actually look like when the emotion guardrails are taken away.
The current models are so ‘soulless’ because the initial rollout of the model was so soulful that it was freaking people out.
A lot of games have crap writing, particularly for side content, and the quality of a model that emulates emotional language as if actually that character in that given context is going to be a big step up.
bl4ckblooc@lemmy.world 1 year ago
I finished everything in the base game for Just Cause 4 last year, and it was literally taking me more time to drive from one activity to the next than to do the activity. But of course there has to be 80 of them