The novel class of optical modulators can make data transfer over optical fiber communication faster and more efficient.
Whether you’re battling foes in a virtual arena or collaborating with colleagues across the globe, lag-induced disruptions can be a major hindrance to seamless communication and immersive experiences.
That’s why researchers with UCF’s College of Optics and Photonics (CREOL) and the University of California, Los Angeles, have developed new technology to make data transfer over optical fiber communication faster and more efficient.
jet@hackertalks.com 1 year ago
www.nature.com/articles/s41467-023-41772-y
Bandwidth and noise are fundamental considerations in all communication and signal processing systems. The group-velocity dispersion of optical fibers creates nulls in their frequency response, limiting the bandwidth and hence the temporal response of communication and signal processing systems. Intensity noise is often the dominant optical noise source for semiconductor lasers in data communication. In this paper, we propose and demonstrate a class of electrooptic modulators that is capable of mitigating both of these problems. The modulator, fabricated in thin-film lithium niobate, simultaneously achieves phase diversity and differential operations. The former compensates for the fiber’s dispersion penalty, while the latter overcomes intensity noise and other common mode fluctuations. Applications of the so-called four-phase electrooptic modulator in time-stretch data acquisition and in optical communication are demonstrated.
jet@hackertalks.com 1 year ago
It’s a really good paper. Super interesting. The article title talking about game and video conferencing lag for signals going over fiber optics is a real stretch. Real PhD comics material
Que@lemmy.world 1 year ago
At the moment, yep, completely agree.
In the future, maybe not so much. Think cloud gaming. Think VR. Think 4k per eye atm, scaled up as tech improvements scale up to much higher resolutions than we currently know. Maybe multiple people streaming VR games at the same time in the same household.
Now put all of that together.
Bandwidth isn’t an issue right now, but this could potentially be a pretty sweet improvement as we move forward.
Video conferencing however… Not sure how that would benefit from this.