My biggest complaint with the first game is that the stat scaling made no fucking sense. It was more optimal to level a class other than the one you wanted to play and only then swap to the class you like after maxing out (in most cases). I hope they revamp how the progression works otherwise I’s be happy playing the exact same game
Dragon’s Dogma 2: The First Hands-On Preview - IGN
Submitted 1 year ago by TheOneWithTheHair@lemmy.world to games@lemmy.world
https://www.ign.com/articles/dragons-dogma-2-the-first-hands-on-preview
Schaedelbach@feddit.de 1 year ago
I am totally fine with them only marginally improving combat. Fighting monsters in the first Dragons Dogma is still to this day the best feeling combat in any rpg! What I hope they improve on is the story, the way the story is presented and the way the player can impact the world. The only character from I can remember by name is Mercedes and only because I accidentally let her die in her escort mission and then for her to appear later as if nothing happened.
7112@lemmy.world 1 year ago
I liked that the story was almost a joke. The game did enough to pull you along. That amazing dragon fight at the end then… some shopkeep is your beloved :D
I feel it will be deeper this time around. Dark Arisen’s story was smaller but once you learn everything, including who Death is, it’s really cool.
Annoyed_Crabby@monyet.cc 1 year ago
In my case the game just goes “congratulation for killing the dragon, you’re gay now!”