How I Built an Open-World Engine for the N64 - James Lambert

Description Copy Paste: I built a custom open-world engine for the N64. In this video, I break down how I achieved a seamless, massive world with zero loading screens on N64 hardware.

You can download it here
https://github.com/lambertjamesd/n64brew2025/releases

Here is the team that helped me work on this.

Pyroxene: https://x.com/pyrox3ne
Caitlin G Cooke: https://cgcooke.itch.io/
terzdesign
Kælin: https://betadynast.bandcamp.com/

I will be using these same techniques in my ongoing project. If you want to support this work and follow the development journey, you can find me on

Patreon: patreon.com/JamesLambert