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Amiga's indie Roguecraft just got a Game Boy Color port in 2D

⁨40⁩ ⁨likes⁩

Submitted ⁨⁨5⁩ ⁨weeks⁩ ago⁩ by ⁨Moltz@lemmy.ml⁩ to ⁨retrogaming@lemmy.world⁩

https://guiltygamer.com/amigas-indie-roguecraft-just-got-a-game-boy-color-port-in-2d/

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  • Nemo@slrpnk.net ⁨5⁩ ⁨weeks⁩ ago

    I’ll confess, I bought this immediately after seeing this post. Plays alright, a little basic, very simple and easy compared to a more mainline roguelikes. Or maybe “shallow” is a better term, not a lot of strategic depth going on. I feel like I’m missing something.

    And as noted elsewhere, there’s no in-game mechanism to save during a run.

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    • Moltz@lemmy.ml ⁨5⁩ ⁨weeks⁩ ago

      I mean, this is a procedurally generated dungeon crawler, running on the Game Boy Color. It’s literally a demake of an isometric 16-bit game now in 2-D 8-bit. If you can think of a better roguelike on GBC, I’d love to hear it.

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      • Nemo@slrpnk.net ⁨5⁩ ⁨weeks⁩ ago

        POWDER

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