Amiga's indie Roguecraft just got a Game Boy Color port in 2D
Submitted 5 weeks ago by Moltz@lemmy.ml to retrogaming@lemmy.world
https://guiltygamer.com/amigas-indie-roguecraft-just-got-a-game-boy-color-port-in-2d/
Submitted 5 weeks ago by Moltz@lemmy.ml to retrogaming@lemmy.world
https://guiltygamer.com/amigas-indie-roguecraft-just-got-a-game-boy-color-port-in-2d/
Nemo@slrpnk.net 5 weeks ago
I’ll confess, I bought this immediately after seeing this post. Plays alright, a little basic, very simple and easy compared to a more mainline roguelikes. Or maybe “shallow” is a better term, not a lot of strategic depth going on. I feel like I’m missing something.
And as noted elsewhere, there’s no in-game mechanism to save during a run.
Moltz@lemmy.ml 5 weeks ago
I mean, this is a procedurally generated dungeon crawler, running on the Game Boy Color. It’s literally a demake of an isometric 16-bit game now in 2-D 8-bit. If you can think of a better roguelike on GBC, I’d love to hear it.
Nemo@slrpnk.net 5 weeks ago
POWDER