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Building a Quake PC

⁨29⁩ ⁨likes⁩

Submitted ⁨⁨6⁩ ⁨days⁩ ago⁩ by ⁨JensSpahnpasta@feddit.org⁩ to ⁨retrocomputing@lemmy.sdf.org⁩

https://fabiensanglard.net/quake_pc/

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  • perishthethought@piefed.social ⁨6⁩ ⁨days⁩ ago

    After I finished restoring the IBM 2168 486 DX2-66MHz (my childhood dream DOOM PC), there was another box that I wanted to check. Released in June 1996, Quake received many updates to ride the triple technological shock-wave of the late 90s. Originally a DOS, software rendered, LAN oriented game, Quake transitioned to Windows with winquake, gained 3D hardware acceleration with vquake/glquake, and got a dedicated deathmatch fork with QuakeWorld (qwcl/qwsv).

    This is an era that I completely missed when I was a teenager because I did not have the money to upgrade my PC. On top of that, France only really got access to the Internet many years later, in 1999, when AOL came with its 99 Frcs/monthly unlimited plan. Here is the story of my “Quake PC”, built thirty years later.

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  • Jackusflackus@lemmy.world ⁨6⁩ ⁨days⁩ ago

    This website could be quite possibly the best site I’ve seen in years. No crazy ads and other shit, just black and white text nearly organized and photos. Wish all sites looked like this. simplicity at its best

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  • misk@piefed.social ⁨6⁩ ⁨days⁩ ago

    I loved this, thank you.

    It was a dream of mine for some of the classics to be rebenched using era-appropriate hardware and modern methods. Going over by impactful config variables with screenshots to compare renderers was a cherry on top.

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