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The Secrets of Sega Channel: VGHF recovers over 100 Sega Channel ROMs (and more)

⁨84⁩ ⁨likes⁩

Submitted ⁨⁨2⁩ ⁨days⁩ ago⁩ by ⁨B0NK3RS@lemmy.world⁩ to ⁨retrogaming@lemmy.world⁩

https://gamehistory.org/segachannel/

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  • wolfinthewoods@lemmy.ml ⁨4⁩ ⁨hours⁩ ago

    The Sega Channel was amazing and completely ahead of it’s time. My parents got it for us when I was ten. My parents even got in on it when they each got addicted to Shining force to the extent that they’d play for hours and poor ten year old me had to sit and spin until they were done.

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  • B0NK3RS@lemmy.world ⁨2⁩ ⁨days⁩ ago

    We’ll cut to the chase: In collaboration with multiple parties, we have recovered over 100 new Sega Channel ROMs, including system data, exclusive games, and even prototypes that were never published. We’ve also digitized internal paperwork and correspondence that reveals how Sega Channel operated, how it was marketed, and what would’ve come next for the service.

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  • flamiera@kbin.melroy.org ⁨12⁩ ⁨hours⁩ ago

    Oh my god, I'm actually stoked.

    If these roms cover some of the menu splash screens for the months when it was available, I'd love it even more. Because there was a project or a DIY thing out there where you can build RetroArch to emulate a Sega Channel system that functions. If you had the ROMs of the games and everything. This would bolster that.

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  • malr@lemmy.world ⁨2⁩ ⁨days⁩ ago

    How wild!? I was just thinking about the Sega Channel over the weekend and then this pops up. My neighbors had it and I remember thinking it was so cool.

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    • B0NK3RS@lemmy.world ⁨2⁩ ⁨days⁩ ago

      Sega was pretty wild with innovation back in the day.

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