I love my Steam Deck and being able to emulate pretty much any PS3 era game and older.
What Is The Future of Handhelds?
Submitted 1 year ago by 2tone@lemmy.world to retrogaming@lemmy.world
https://retrododo.com/what-is-the-future-of-handhelds/
Comments
Xylinna@lemmy.world 1 year ago
Izzy@lemmy.world 1 year ago
Is the N64 not 64 bit? They talk about retro handhelds trying to move towards playing consoles such as the Gamecube, but in my experience they are barely capable of playing the N64. Perhaps that has changed with the most recent retro handhelds from this year. On my Anbernic RG351MP it really struggles playing games such as Mario 64 and Ocarina of Time.
2tone@lemmy.world 1 year ago
Many handhelds being released now are capable of N64, and even more
vrighter@discuss.tchncs.de 1 year ago
it could compute in 64 bits (which most games, especially from that time, did not need nor used)
It had a 32 bit memory interface. Games need a lot of memory throughput so that was a limitation.
It was technically 64 bit, but only in ways that didn’t matter
kratoz29@lemm.ee 1 year ago
I just read about this new Odin handheld and I think this is the best upcoming release takin in mind performance and price.
MajorHavoc@lemmy.world 1 year ago
I’m surprised the Evercade and Hyperkin Super Mega didn’t make the list.
I’m really pleased with being able to own games on cartridges again on the Evercade ecosystem.
MossBear@lemmy.world 1 year ago
Once we can handle Gamecube, PS2 and Xbox, I’ll be good. That covers all classic consoles. Everything after that is largely just newer versions of the same idea.
CorrodedCranium@lemmy.dbzer0.com 1 year ago
I wonder how far away we are from Xbox emulation on Android?
I think any handheld past the level you mentioned will just be a continued effort to create a lighter weight and more portable Steam Deck