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Nvidia's latest DLSS revision reduces VRAM usage by 20% for upscaling — optimizations reduce overhead of more powerful transformer model

⁨94⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨week⁩ ago⁩ by ⁨vegeta@lemmy.world⁩ to ⁨technology@lemmy.world⁩

https://www.tomshardware.com/pc-components/gpus/nvidias-latest-dlss-revision-reduces-vram-usage-by-20-percent-for-upscaling-optimizations-reduce-overhead-of-more-powerful-transformer-model

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  • SomeRandomNoob@discuss.tchncs.de ⁨1⁩ ⁨week⁩ ago

    Wow it saves 300MB on 8k. very impressive. This will make 8GB cards usable again /s

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    • InnerScientist@lemmy.world ⁨1⁩ ⁨week⁩ ago

      Internet Explorer meme bout to be replaced by just rendered on my 8gb card

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  • Arcane2077@sh.itjust.works ⁨6⁩ ⁨days⁩ ago

    So still about 40% more VRAM expensive than DLSS3

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  • MonkderVierte@lemmy.zip ⁨6⁩ ⁨days⁩ ago

    Would be useful for competitive, if they didn’t for high FPS already. But else? I personaly prefer better image quality over higher numbers.

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    • FooBarrington@lemmy.world ⁨6⁩ ⁨days⁩ ago

      Less VRAM usage means you can use higher-quality models and textures.

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      • REDACTED@infosec.pub ⁨6⁩ ⁨days⁩ ago

        Are you saying usage of DLSS reduces memory usage as opposed to not running frame generation? Are you saying that running lower native resolution with framegen but higher textures is going to make the game sharper?

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      • MonkderVierte@lemmy.zip ⁨6⁩ ⁨days⁩ ago
        [deleted]
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