That granade looks harsh
The new Helldivers 2 "Force of Law" war bond is dropping on June 12th.
Submitted 2 days ago by randomname@sh.itjust.works to games@lemmy.world
https://sh.itjust.works/pictrs/image/88a3ac06-3db8-4181-8b24-979f8e34274a.webp
Comments
InternetCitizen2@lemmy.world 2 days ago
randomname@sh.itjust.works 2 days ago
it’s supposed to be sticky like a thermite, except it repeatedly stuns an enemy instead. I’m kinda hoping it actually arcs instead of just being like a sticky stun grenade
MajinBlayze@lemmy.world 2 days ago
The “deescalator” sent me
RightHandOfIkaros@lemmy.world 1 day ago
“Grand Juror” paid armor an obvious “Judge Dredd at home”
Plebcouncilman@sh.itjust.works 2 days ago
How is this running on ROG Ally these days? I wanna play it.
disco@lemdro.id [bot] 1 day ago
Runs really well on the steam deck so I’m sure it’ll run well on the Ally.
wioum@lemmy.world 2 days ago
I’m wondering if you’ll need to run arc res armor with the arc dog being a thing.
randomname@sh.itjust.works 2 days ago
thats what i was wondering too, the other guard dogs friendly fire all the time, but arc weapons normally one shot helldivers. im hoping that they either only shoot away from you or they do reduced damage to helldivers
Bahnd@lemmy.world 2 days ago
Any indication on what the armor perk is?
Also emp on stratagem call-in seems fun, but is a much lower priority than the usual (enhanced stims, pod optimization, anti-chip damage, and stamina recovery)
InternetCitizen2@lemmy.world 2 days ago
I find the pod optimization to be a bit more so so now a days. It saves from calling a resupply at the start, but many of the new maps are urban and have more goodies lying around.
still very solid tho
FlihpFlorp@lemm.ee 2 days ago
Here’s the blog post, haven’t read just saw your comment, ran over to the helldivers community and nabbed it
blog.playstation.com/…/helldivers-2-force-of-law-…
Bahnd@lemmy.world 1 day ago
Looks like explosion resist, chest HP, and bleed prevention. Neat.
randomname@sh.itjust.works 2 days ago
a bit of damage reduction