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Please let Pillars Of Eternity's surprise turn-based mode spark a wave of turn-based updates for all other games

⁨39⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨month⁩ ago⁩ by ⁨ZippyBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/please-let-pillars-of-eternitys-surprise-turn-based-mode-spark-a-wave-of-turn-based-updates-for-all-other-games

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  • Zahille7@lemmy.world ⁨1⁩ ⁨month⁩ ago

    Why is turn-based so popular? I understand everyone has different preferences, but the headline makes it sound like the author wants all games to be turn-based.

    It’s one reason why I don’t like 4x games, tactical RPGs, and even Pokemon. I’d much rather have real-time combat and all the difficulties that presents.

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    • wizardbeard@lemmy.dbzer0.com ⁨1⁩ ⁨month⁩ ago

      There are a lot of people who want the challenge and skill expression of a game decoupled from reaction time.

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    • glimse@lemmy.world ⁨1⁩ ⁨month⁩ ago

      Turn-based games are incredible when you frequently have to pause. When it’s slow at work I’ll occasionally play a turn-based game (Cobalt Core most recently) because I can walk away any time if I get a call. It also makes me feel so bad when I’m playing an unpausable game and my dog waddles up looking for attention. Not a parent myself but my dad friends had to put real time games down for awhile when their kids were born.

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    • snugglesthefalse@sh.itjust.works ⁨1⁩ ⁨month⁩ ago

      I personally enjoy real time or real time with pause more than turn based. Some turn based games are great but turn based games frequently feel like converted boardgames.

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