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"Games are meant to be engaging, not exhausting": Lead dev on promising Soulslike RPG says

⁨64⁩ ⁨likes⁩

Submitted ⁨⁨2⁩ ⁨months⁩ ago⁩ by ⁨tonytins@pawb.social⁩ to ⁨games@lemmy.world⁩

https://www.gamesradar.com/games/action-rpg/games-are-meant-to-be-engaging-not-exhausting-lead-dev-on-promising-soulslike-rpg-pushes-balanced-difficulty-because-if-stress-keeps-piling-up-without-relief-players-will-eventually-want-to-quit/

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  • 50_centavos@lemmy.world ⁨2⁩ ⁨months⁩ ago

    I’m a huge fan of Souls-like games but I have no problem with a difficulty slider IF the hardest setting rewards you with exclusive achievements or access to bonus areas in the game. If would be funny if the easiest setting replaces bosses with cute animals or something. Like kill this baby deer or play on hard mode.

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  • FunnyUsername@lemmy.world ⁨2⁩ ⁨months⁩ ago

    just please no more sekiro

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