Comment on What games popularized certain mechanics?
Dasus@lemmy.world 2 months ago100 Apples > 1 Life, and you could grind more to make some levels more forgiving, like semi-adjustable difficulty level based on your previous approach… And later on — warp zones, you get to choose from a few options so the progression has variation.
100 coins = 1UP and warp zones? And… you think they’re from Crash Bandicoot?
somnuz@lemm.ee 2 months ago
Well, when I was writing that, after midnight I will add, I had this feeling that Mario was doing this thing earlier but for me Mario stands as an icon for the first level design overall as a golden standard for introduction to mechanics and really efficient use of memory for data, and one of the first uses of dynamic music… So you are totally right, Mario brought a lot of things, I’ve just played Crash much more.
Dasus@lemmy.world 2 months ago
Fair enough.
My point is that the reason you played this game so much is that it existence because of Super Mario.
Thus the answer to OP’s question in relation to this would be Super Mario Bro’s, from which Crash is derived.
somnuz@lemm.ee 2 months ago
Well then… To stay true to the history, we probably would have to go back to Galaxian from ‘79, which introduced 1-UPs / additional lives, bonus stages and player upgrades, plus simple summary / statistics for hits and misses.
Dasus@lemmy.world 2 months ago
See but the question isn’t “originated”.
It’s “popularised”.
Which Mario clearly did, outpassing both “Galaxian” and Crash in terms of popularity.
I know that Crash is bigger for you, but in the big picture, comparing Mario to Crash is like comparing Pokemon to Digimon.
vgsales.fandom.com/wiki/Mario
Super Mario Bros. 1985 NES, estimated revenue $1,652,300,000
Have to scroll quite far down this list …wikipedia.org/…/List_of_best-selling_video_game_… to find Crash.