Comment on I freshly released my first fully free Android game: Wandering Alchemist (GPS walking game)
Vlyn@lemmy.zip 23 hours agoThe edge markers do show how far away you are from a resource. Like below 25m, 50m, 75m and so on.
But I had to remove a full on tracking UI as resources are spread evenly across the world. Pokemon Go curates spots only near streets (and trains drones on the data, lol).
With too much tracking going on I could get into legal trouble if some kid decides to break into private property or runs on some train tracks…
rants_unnecessarily@piefed.social 21 hours ago
Ok, thanks. I’m beginning to get the gist of it. I’ll give it a proper go tomorrow.
Maybe give it a think if there should be some more specifics in the tutorial.
Also after not figuring out what to do I tried to find it again if there was something I missed. Could there be an essay way to find it again?
Vlyn@lemmy.zip 20 hours ago
It’s a fine balance between providing information and overexplaining. Like I don’t want to hand-hold the player for several minutes ^^’ Or give them a wall of text to read.
What do you mean “find it again”? The tutorial you can bring up with the ?-button on the top right, everywhere there is one, even in minigames. Or do you mean you saw a resource on the map earlier and want to find it again? Resources do go away over time and new ones pop up (though anything close to you shouldn’t go away, so something that is right next to you should never just vanish).