Comment on I freshly released my first fully free Android game: Wandering Alchemist (GPS walking game)
rants_unnecessarily@piefed.social 23 hours agoI have played Pokémon go, quite a bit infact. But in that there are places to walk to, and you constantly see Pokémon show up on the map, I don’t see anything like that in this game…
So just walk in a random direction untill the phone vibrate, or something pops up on the screen? Or are there actual things to walk to? Do I walk to the resources? They move when I zoom in and out, so that’s kind of confusing.
Vlyn@lemmy.zip 22 hours ago
The edge markers do show how far away you are from a resource. Like below 25m, 50m, 75m and so on.
But I had to remove a full on tracking UI as resources are spread evenly across the world. Pokemon Go curates spots only near streets (and trains drones on the data, lol).
With too much tracking going on I could get into legal trouble if some kid decides to break into private property or runs on some train tracks…
rants_unnecessarily@piefed.social 19 hours ago
Ok, thanks. I’m beginning to get the gist of it. I’ll give it a proper go tomorrow.
Maybe give it a think if there should be some more specifics in the tutorial.
Also after not figuring out what to do I tried to find it again if there was something I missed. Could there be an essay way to find it again?
Vlyn@lemmy.zip 19 hours ago
It’s a fine balance between providing information and overexplaining. Like I don’t want to hand-hold the player for several minutes ^^’ Or give them a wall of text to read.
What do you mean “find it again”? The tutorial you can bring up with the ?-button on the top right, everywhere there is one, even in minigames. Or do you mean you saw a resource on the map earlier and want to find it again? Resources do go away over time and new ones pop up (though anything close to you shouldn’t go away, so something that is right next to you should never just vanish).