Comment on Bethesda Game Studios workers have unionized

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rottingleaf@lemmy.world ⁨3⁩ ⁨months⁩ ago

The issue arises with the workers as labor performers. The employees are jointly de facto responsible for using up inputs to produce outputs, but get 0% of property and liabilities for the results of production. Instead, the employer has 100% sole legal responsibility.

That’s true, but cooperatives can legally exist where workers share those.

It’s rather that dynamic of power makes bad behavior advantageous, but what would change this in “simple” anarchism?

Ancaps imagine aiming for maximal granularity and variability, so that the same kind of abusive behavior wouldn’t fit all cases and rules’ combinations (same as with epidemics) and there’d be market mechanisms functioning due to scale (things generally look better when there are, say, 100 microsofts instead of 1). They assume that those variability and granularity won’t be reduced through open violence (conquering of subduing jurisdictions with differing rules on something) and enforcement of monopolies (trademarks, patents, licenses and such), because of everybody being armed to the teeth and usually there’s still assumed some centralized state which will keep the situation from coming to open violence.

In case of “simple” anarchism I see contempt for ancap concepts of solving this, but what are the alternatives?

No anwer is too stupid for me, even new genetically altered humans (I’ve literally encountered an opinion that an anarchist society may require this to make humanity more empathetic, LOL).

Individuals are the basic entity. Groups’ rules vary

This doesn’t seem to be different from ancap+panarchy when described so abstractly.

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