Flying is definitely the first challenge that players tend to meet. Just use autopilot. You can cancel the autopilot mid-flight, and you absolutely should cancel the autopilot if you start to see that a planet is getting in your way. Most people just fly with the autopilot, and that’s really my biggest advice.
If you really insist on flying manual, don’t treat it like driving a car. Spaceships (both real and in-game) drift most of the time. You want to get up to speed (400 m/s is a good top speed most of the time) and then drift the rest of the way to your destination. Do you see the white dotted arrows coming out from the planet that you’re targeting? You want to get those arrows to be as short as possible. If the arrows are visible, that means you’re not lined up with the planet and you’ll miss the planet
doctordevice@lemmy.ca 4 months ago
It’s one of my favorite games ever, but I wouldn’t say it’s the best game ever made. I would say it’s one of the most unique gaming experiences I’ve ever had though, and that’s valuable to me. Learning about this cute little star system one mystery at a time is an incredible experience IMO. But if you’re bored by the gameplay loop, don’t expect it to change much. It stays pretty constant. The point is learning one secret at a time and getting a full picture of what’s happening.
Flying is definitely clunky, but to me it feels intentional (or at least fitting). As others have said, always use auto-pilot to go between planets and cancel to move your trajectory around anything that comes in between and then re-engage auto pilot. Usually that’s either the sun or a moon (happens a lot if you book it straight to Brittle Hollow). When you’re near other things, match velocity is very useful either to stop next to something or get nice and aligned with the planet you’re about to land on.
When flying manually, less is more. There’s no friction to slow you down but there is gravity to speed you up.