Comment on My (re)discovery of roguelites
pixeltree@lemmy.blahaj.zone 5 months agoIt has good replayability. Yeah it’s having a surge of popularity but it’s a solid game that’s pretty unique with good longevity for those who enjoy it, I think it’s going to be popular for quite a qhile and probably start getting people making inspired games in the “deckbuilding with real cards” space.
Abzantheism@lazysoci.al 5 months ago
Games like this one and Roll, Rollscape, the roulette roguelike, even Luck be a Landlord. They have limited shelf life due to being based on the “make the number larger” concept, which isn’t that interesting at the end of the day.
Compare that to weapon combinations in dead cells, crazy item synergies in Isaac, wands that do stupid things in Noita, perks in Hades… That offers more interaction and satisfaction.
pixeltree@lemmy.blahaj.zone 5 months ago
I’d liken it a lot more to FTL or STS than hades or dead cells. The skill is in the building and planning, not in the gameplay. Making do with the resources available to you, deciding on risking a suboptimal decision now that could payoff a lot more later, and thinking about how to make what you have into a successful run is the focal point here. Whereas with hades, sure perks are nice and add to your power as you play more, but the real skill in hades is your actual gameplay with the character. Both are perfectly valid, it just sounds like you’re a person much more focused on direct action skill.
This isn’t to say that the games I mentioned don’t have that aspect too, but I find in general it’s way easier to for example play a hand in slay the spire optimally or have a fight in FTL optimally than it is to clear a room in hades or a nasty section in dead cells optimally. The skill expression is just kind of focused on a different aspect of the game. Nothing wrong with you preferring one to the other, just wanted to mention that not everyone has the same tastes =D
Abzantheism@lazysoci.al 5 months ago
I should have compared it with StS, you’re right. But even in that case, the important difference is that games like balatro still only provide you with one outcome in the end.
In this case a combination of cards which makes the score larger. Whereas in StS it’s the journey that counts, with the comparison being build differences as opposed to score differences.
Just my way of looking at it I suppose.