Comment on Poor Sega just didn't get the timing right.
blanketswithsmallpox@lemmy.world 2 months agoTo be honest a big part of this was that it was a quasi-loot game. You had to do the rpg type mechanic where you plugged a bunch of items together that you get dropped after playing and do a ton of items synthesis. It kept you playing for ages to try new unlocks.
I’m sure the game wasn’t balanced well for characters either but for the average little shitass it was great.