Comment on Poor Sega just didn't get the timing right.
brsrklf@jlai.lu 4 months agoBoth screens were also just awful about blurring during fast movement. Nintendo wisely avoided it altogether,
While mostly true, they should have told Rare too. Between motion blur and bad contrast, Donkey Kong Land was almost unplayable.
xyzzy@lemm.ee 4 months ago
That’s all true. It wasn’t until the last 15 years, give or take, that handheld screens could really handle fast motion.