Comment on After announcing increased prices, Spotify to Pay Songwriters About $150 Million Less Next Year
can@sh.itjust.works 6 months agoHow much do they really care? I’m not usually a quality snob, especially since I frequently use gear of varying quality making it moot, but wouldn’t most people who are really into music at least consider the competition that offers higher quality files at similar if not the same price?
Or are they the type to only have local FLAC with their DAC? Because I like my collection but streaming is still worth the convenience for jumping into a new album.
supersquirrel@sopuli.xyz 6 months ago
I have spent a lotttt of time messing around with music production and learning what is pseudo-science (a whole fuckton of it) and what is real science. In all of the ABx testing I have done, read about, and seen demonstrated in person myself a quality MP3 with a decent bitrate encoding (idk 128kps or so?) using a decent algorithm and hell even a sampling rate of 41khz will produce an audio recording that when played back on a hifi audio system and level matched (EXTREMELY IMPORTANT, it is well known in mastering and mixing that a louder mix always sounds better at first glance) is indistinguishable from the source .wav file to the human ear (I don’t care how super human you claim your ear is).
People make this silly mistake of thinking that digitization introduces these sharp staircase edges into audio waveforms, which is actually kind of a hilarious misconception (which I completely understand, not trying to insult people’s intelligence) because the entire idea of digitizing a waveform into a bandwidth-limited digital waveform is utterly reliant on every the analog reproduction of a digital square wave/stair step function with a voicecoil and diaphragm, physical hardware components with shape, size and crucially mass, must necessarily create a smooth analog waveform because physical hardware components have mass and momentum, they aren’t theoretical ideas. It is better to think of a bandwith limited digital waveform as a series of movement commands for an RTS unit in Starcraft 2. The unit will naturally path between discrete points in a way that creates fluid movement, fundamentally it wouldn’t make any sense for the unit to just teleport directly to where you click and then teleport directly to where you click next etc…
can@sh.itjust.works 6 months ago
Believe I’ve gone down a similar path. I agree, but I assumed the layman dedicated music fan would at least be curious.
And on another note we need more discussion music and audio production around Lemmy.