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emptyother@programming.dev ⁨6⁩ ⁨months⁩ ago

Well… Technically that shit was 3D. Buildings, signs, and fences had perspective. And the streets looked pretty sweet in level editors that allowed one to move the camera to ground view. If one didn’t mind seeing flat cars and flat people, because those were 2D.

Anyway, I’m just being annoyingly pedantic as an excuse to share some nostalgic memories of that game. Don’t mind me.

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