Comment on The PlayStation 2
ILikeBoobies@lemmy.ca 6 months ago
What’s not to love about this legendary system?
It was incredibly underpowered and dev kits were made more powerful to entice devs. Leading to a lot of poorly optimized games
Comment on The PlayStation 2
ILikeBoobies@lemmy.ca 6 months ago
What’s not to love about this legendary system?
It was incredibly underpowered and dev kits were made more powerful to entice devs. Leading to a lot of poorly optimized games
timo_timboo_@lemmy.world 6 months ago
It wasn’t as underpowered as many people think. I know it’s easy to go like “yeah the cpus clockspeed is like 50% lower than the gamecubes and half as slow as the one in the xbox”, but really that’s just half of the story. The Emotion Engine was quite powerful in the right hands, you just needed to know how to fully use it, including the 2 vector units. There are enough games out there that show the PS2s full potential. The problem is that a lot of the earlier games didn’t really fully utilize the EE.
ILikeBoobies@lemmy.ca 6 months ago
So you just ignored the 2nd half of the problem
timo_timboo_@lemmy.world 6 months ago
That dev kits were more powerful? I looked it up and wasn’t able to find anything about that. Besides that, things like having more RAM is not uncommon on devkits if you mean that.
ILikeBoobies@lemmy.ca 6 months ago
But you usually let devs know