I completely understand where you are coming from. Not being knowledgeable about IT infrastructure and how to host game servers, I was making assumptions based on how publishers are shutting down games that have low play count. Assuming it was a nominal amount of money to house and maintain servers for a game that generates no revenue, multiple servers for 100s of thousands of players that generates zero revenue would be noticeable. But if it’s just pennies, then it really would just be a drop in the bucket.
Sony should hurt in the bottom line for this, and I don’t see them caring about reviews and refunds, they will just move on to the next fleecing method.
kibiz0r@midwest.social 6 months ago
I’ma press X to doubt here.
Job listing for back-end engineer at Arrowhead says:
CEO said during the early day playercount woes:
A good back-end engineer is at least 100k. And a just-keep-the-lights-on crew is probably 3-4 of them.
FWIW: I also work in IT, on an IoT system that you might also assume has a “nonexistent” server cost. (I assure you, the cost exists.) I also used to work in game dev.
That said: Yeah, protesting by playing the game is a severely misguided notion.