I hope the additional usefulness of bandages bring a very welcome uptick in support players looking for resupply points. Most classes can only carry a few and they’ll run out even faster now. At least, I hope so. I was having a hard time successfully playing as anything other than medic, and found myself frequently completely empty without a single ammo box for miles.
Comment on BattleBit Remastered :: Update 2.0.0: Universal Healing, Map Reworks, New Vehicle [and] more!
TheSpookiestUser@lemmy.world 1 year ago
Meaty update here. I’m not one to comment on weapon balance too much, but I do wonder: Do you think that all classes being able to self-heal a bit with the bandage will significantly shake up the game?
Bugger@mander.xyz 1 year ago
Vent@lemm.ee 1 year ago
I think bandages healing is good. Medic is by far (too far) the best class and a lot of that is because of the self-healing. Making medic less of an obvious choice will increase the variety of classes on the ground which is good for the game.
altima_neo@lemmy.zip 1 year ago
Yeah, Medic is sooo OP right now. Moves fast, heals himself and others, tons of ez points just rezzing people.
Dups@sh.itjust.works 1 year ago
I agree with this.
TheSpookiestUser@lemmy.world 1 year ago
I generally agree as well. This buff to bandages will also indirectly buff ammo boxes even more, and medics will still have their niche in being able to heal others without even using up their bandage supply.
Vent@lemm.ee 1 year ago
This is an interesting angle! It’s important to note that bandages will only heal yourself. Applying bandages to teammates will not heal anything. This works around that because engineers can provide others bandages they can then use to heal, like some sort of sneaky medic.
pokemaster787@ani.social 1 year ago
Technically you can drop bandages for other players regardless of your class, but actually coordinating that in most cases wouldn’t be worth it.