Comment on Modelling of a mass-spring network with varying masses, spring constants and number of connections?

OwOarchist@pawb.social ⁨3⁩ ⁨days⁩ ago

Yeah … I’d just go with Blender, honestly.

What you’re describing is actually already extremely close to how it processes cloth/jiggle physics internally. All you’d need to do is create your array of points, link them with lines, and then set physics parameters for each one. Plus, it already comes with ways to simulate external forces on the system, if you want.

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