Comment on Tech brands are forcing AI into your gadgets—whether you asked for it or not

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tal@lemmy.today ⁨6⁩ ⁨months⁩ ago

considers

That’d actually probably be a not-unreasonable application for machine learning, if you could figure out some kind of way to measure short-term biological arousal to use as an input. I don’t know if blood pressure or pulse is fast enough. Breathing? Pupil dilation?

Like, you’ve got inputs and outputs that you don’t know the relation between. You have a limited number of them, so the scale of learning is doable. Weighting of any input in determining an output probably varies somewhat from person to person. It’s probably hard to get weighting data in person. Those are in line with what one would want to try doing machine learning on.

IIRC, vibrators tend to have peak effect somewhere around 200 Hz, but I’d very much be willing to believe that that varies from person to person. If one has an electric motor driving an eccentric cam to produce vibration, as game controllers do for rumble effects, then as long as the motor’s controller supports it, you could probably train that pretty precisely, maybe use some other inputs like length of time running.

I don’t know if it’s possible to have a cam with variable eccentricity – sort of a sliding weight that moves towards or away the outer edge of the cam – but if so, one could decouple vibration frequency and magnitude.

googles

Looks like it exists.

iopscience.iop.org/article/10.1088/…/pdf

So that’s an output that’d work with a variety of sex toys.

There’s an open-source layer at buttplug.io – not, despite the name, focusing specifically on butt plugs – that abstracts device control across a collection of sex toys, so learning software doesn’t need to be specific to a given toy, can just treat the specific toy involved as another input.

I’m sure that there’s a variety of auditory and visual stimuli that has different effect from person to person and isn’t generally-optimal today.

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