Comment on "Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest"

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Shiggles@sh.itjust.works ⁨3⁩ ⁨months⁩ ago

That argument makes sense for games with enjoyable mechanics. You can’t make an incredibly dull game and then use that excuse.

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