Comment on "Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest"

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adam_y@lemmy.world ⁨3⁩ ⁨months⁩ ago

That’s, oddly, a common feature of modern production. Narrative still plays second fiddle to mechanics.

Which, in this case is doubly weird since the mechanics have existed since the age of Skyrim.

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