That’s, oddly, a common feature of modern production. Narrative still plays second fiddle to mechanics.
Which, in this case is doubly weird since the mechanics have existed since the age of Skyrim.
That’s, oddly, a common feature of modern production. Narrative still plays second fiddle to mechanics.
Which, in this case is doubly weird since the mechanics have existed since the age of Skyrim.
Shiggles@sh.itjust.works 3 months ago
That argument makes sense for games with enjoyable mechanics. You can’t make an incredibly dull game and then use that excuse.