Comment on "Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest"
My comment was bad and I feel bad. I know what I did.
No, seriously, you were bang on. That would have been brilliant. Meaningful choice and agency would have made that game great.
You did good. I just wish Bethesda employed you. Even on a casual basis.
adam_y@lemmy.world 7 months ago
No, seriously, you were bang on. That would have been brilliant. Meaningful choice and agency would have made that game great.
You did good. I just wish Bethesda employed you. Even on a casual basis.