GrymEdm@lemmy.world 3 months ago
Starfield was in development for 7 years, which seems like a fair bit of time to figure out main storylines etc. Did Bethesda only hire the quest design team in the last year or something?
GrymEdm@lemmy.world 3 months ago
Starfield was in development for 7 years, which seems like a fair bit of time to figure out main storylines etc. Did Bethesda only hire the quest design team in the last year or something?
adam_y@lemmy.world 3 months ago
That’s, oddly, a common feature of modern production. Narrative still plays second fiddle to mechanics.
Which, in this case is doubly weird since the mechanics have existed since the age of Skyrim.
Shiggles@sh.itjust.works 3 months ago
That argument makes sense for games with enjoyable mechanics. You can’t make an incredibly dull game and then use that excuse.