Comment on "Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest"

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alcoholicorn@lemmy.ml ⁨9⁩ ⁨months⁩ ago

I think the “just keep going” was a Tod Howard demand, his ideal game is a LLM that generates endless radiant quests. Generated content has been a hallmark of everything he’s touched, and it’s always a low-point in that game because he expects it to stand by itself, instead of using it as a tool for the designers to build off of.

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