Comment on Curing Ironshank in Caves of Qud made me feel like I'm playing NetHack CoQ’s
db0@lemmy.dbzer0.com 2 weeks ago
This is the kind of stuff that made me bounce off the game as well. I’m OK to discover things but if I’m expected to read a wiki to play, it’s too much for me
I’m okay with wiki games (I wouldn’t be a Dark Souls fan otherwise) but I’d prefer them to actually signal their nature to the player before they sunk 7 hours into a run.
I’m playing in roleplay mode so it’s not a big deal but I could be playing with permadeath and mechanics would still be as obscure. Death in roguelikes should be meaningful.
Right. I like playing all roguelites in permadeath and have the death be part of the lesson, but this game just felt frustrating. I realized very soon that you can barely play the game unless you research how a valid beginner strat is.
I found it much better when played in Roleplay mode. It becomes a very solid open-world RPG. I generally don’t like when permadeath games have runs that last for hours and hours. NetHack, Angband, CoQ… Never could understand their appeal because of that.
I’m inclined to agree. Roguelikes shouldn’t have runtimes of days.