What about waydroid? is it heavy as well?
Comment on Microsoft Ending Support For Windows Subsystem For Android
yamanii@lemmy.world 10 months ago
Was it ever actually supported? I was waiting for it to be ready to switch to Windows 11 since android emulators are all extremely heavy, I just remember it being on a preview version.
baseless_discourse@mander.xyz 10 months ago
Grain9325@lemmy.ml 10 months ago
In my experience, Waydroid kinda sucked. It used more resources than an Android Emulator on Windows did with less performance in games. Of course, they’re different technologies (containerized vs VM) but the experience was vastly different. It lacks so many QoL features. You can’t dynamically change resolution. Can’t bind keys by default (need to install something for it) etc Wayland requirement was also a trouble for me (It didn’t work quite well and I kept running into issues) Intel > AMD > Nvidia for Waydroid
baseless_discourse@mander.xyz 10 months ago
I think if you are using hardware that has poor supports for wayland (e.g. nvidia), then poor performance of waydroid is kind of expected.
Grain9325@lemmy.ml 10 months ago
Yeah software rendering sucks a lot for Nvidia users. I’m on AMD.
yamanii@lemmy.world 10 months ago
I don’t know, I’m on Windows 10.
baseless_discourse@mander.xyz 10 months ago
Oh that makes sense. I thought you were on Linux, and wondering why you want to switch to windows when waydroid is available.
I heard they now have near zero performance penalty and integrate really well with the desktop. If you really want android apps, you can probably try it out on a old computer or vm.
Joosl@feddit.de 10 months ago
It worked well. But only with Amazon AppStore apps, so nothing useful
Fumbles@lemmy.world 10 months ago
This is what gets me. If they actually just let people install Android apps. It might have worked.
atocci@lemmy.world 10 months ago
There was also nothing stopping you from sideloading apps. I used it with Auroa Store.