Comment on Problem player sucks the life out of old dnd campaign, kills new one in the cradle.
arquebus_x@kbin.social 8 months ago
I'd probably be the person in my group being very skeptical of the gift economy idea. Functional gift economies are exceptionally complex. The ones that aren't very quickly switch to representational value exchange (aka money), because they can, because that's exponentially easier. A realistic gift economy wouldn't just be "doing favors." It involves a whole web of social conditions, obligations, organizations.
Sunforged@lemmy.ml 8 months ago
In a game including magic you can’t suspend some disbelief for a gameified representation. Yikes.
Elevator7009@kbin.run 8 months ago
Idk, we all have our little things and pet peeves we might not be able to easily get over or personally find fun, even if we know we can suspend disbelief for far more absurd things. And "I don't like gift economies in my RPGs" seems like a pretty benign "I will not stand for it" button as opposed to people who flip out over women being allowed to have high strength scores. I feel kinda bad "Yikes"ing the person you replied to.
Sunforged@lemmy.ml 8 months ago
Seemed like a very easy way to make any npc a quest giver.
arquebus_x@kbin.social 8 months ago
Which basically just turns every NPC into a piñata. No thanks.
ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 8 months ago
I’m going to play devils advocate and defend this take. As far as I care, the playability of the game is more important than my lore. If I implement some system into my game that makes my game not fun to play, there had better be a good reason for it.