Comment on Weekly Recommendations Thread: What are you playing this week?
Essence_of_Meh@lemmy.world 2 days agoI’m sure I’ll be able to come up with a more detailed list once I play a bit more but here are some things off the top of my head.
TD2 -> GRW:
- Smoother climbing/mantling system.
- Slightly slower movement speed.
- Armour pieces which serve purpose beyond looks (even if how it works is pretty gamey in TD).
- Navigation system (route line visible directly in the environment rather than on the mini-map).
- Camera which doesn’t change shoulder offset on its own.
- Weather reactions (different animation sets for different weather conditions).
- Slightly better character customisation (body).
- Some of the (less crazy) cosmetic items.
GRW -> TD2
- Stance system (crouching and crawling).
- Character building (I know TD is a live service looter shooter but boy do the meta changes and all of the build or progression systems get overwhelming at times).
- Gun controls (ability to switch fire mode, change scope crosshair and holster your weapon).
- Number of customisable gun parts.
- Ability to approach action in a more stealthy way and in less linear fashion (for some missions, not everything has to be a tightly directed spectacle).
- Less bulletspongy enemies (not to the level of GRW but a little more squishy than in current TD).
- Environment affecting character look (for example: crawling in the dirt covers your character in mud).
- Better compatibility between all of the outfit elements (some combos in TD2 don’t mesh well together - as in physically, not even in terms of style).
- Ability to save outfit sets.
There are also some elements I keep going back and forth on, like whether I prefer the “hard” cover system of TD (you have to commit to entering/exiting cover) or the “soft” system of GRW (your character automatically adjusts position based on proximity to cover). Both have their good and bad sides so it’s a pretty tough choice.