Comment on Tech Used to Be Bleeding Edge, Now it’s Just Bleeding | After a decade of scandals and half-assed product launches, people are no longer buying the future Big Tech is selling.

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soEZ@lemmy.world ⁨9⁩ ⁨months⁩ ago

This sound like a take from some one who never tried vr games or used a vr headset… Once you use even current quest 2/3 you will quickly realize the possibilities and advantages vr can have…the issue is the tech is still not quiet there yet for average consumer (and it was not even close for last 20 years for sure)…we need better compact graphics processing units, and denser screens with better optics designs…these will all happen in time. Assuming we don’t die from global warming or ww3. Once the hurdle of high cost/low dpi/relatively limited processing power of now is overcome, vr/ar will be defacto standard for PC gaming and work, as using fixed screens will be inefficient/more expensive. I would use my quest pro for work if it had 40% higher dpi/clarity and I cn easily see the tech getting there in 2-3 years time. Mobile GPU power will take a decade to run games with graphics of today ( I am referring to stand alone headsets, as pcvr is to cumbersome for casual gaming, this will improve with better software and wifi development but wifi 6 is bearly good enough today, so we likely see wifi7 come along and usher in dedicated headsets with console coupling (e.g. wireless VR headset + PlayStation ) (better mobile processors for faster decoding will help a ton as well). Vr/Ar will continue to grow and once it gets critical mass will explode as we are seeing with electric cars.

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