Comment on Skull And Bones is Ubisoft's "biggest open world" and cutting the campaign was vital, says former creative director

Itsamelemmy@lemmy.zip ⁨9⁩ ⁨months⁩ ago

“Building a solo campaign is really time-consuming,” Pellen comments in the piece. “We didn’t have the full team to deliver a full solo campaign.” She later adds: “Instead of working on a solo campaign that would have prevented the team from creating a really deep open world, we built lore that can be consumed like a puzzle in the order you want.”

Lmao. One of the biggest publishers in the business can’t create a campaign in the 10 years this has been in development. So sounds like pirate themed destiny without a story.

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