Comment on [deleted]
paraphrand@lemmy.world 9 months agoIt’s not so much that the source code is available. It’s that there would not be systems in place to ban cheaters, detect them, etc.
It’s open source, why would there be support teams and bans and all that?
tabular@lemmy.world 9 months ago
In the past people created communities for multiplayer games around specific forums or LAN centers, and some had servers used whitelisting where only specific players were allowed (where their name and password were tied to a forum account).
I’m not a fan of needing an account to play online and if I created a multiplayer game I don’t want to host that information in a centralized server. Perhaps there are more ways than I know but I’d be more interested in finding an alternative to this arms race of banning vs avoiding bans.