Comment on Games that force you to make hard choices

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dsemy@lemm.ee ⁨10⁩ ⁨months⁩ ago

In Sekiro, while it is not made clear that the decision will end the game (after a boss fight), it is obviously a very important decision, so I don’t think making the stakes actually high is bad design - the stakes being high is one of the reasons I like souls games.

I didn’t like Nier Automata and didn’t play it much, so I don’t know about its abrupt endings, and how they are presented and handled.

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