To be fair, emulation and patching is even improving on late 90s to early 10s console games. Sure, you can’t evade hardware limitations, but having, for example, ps2 games not slowing down on a CRT with weird motion blur and giving you a big headache makes for an already much more compelling experience.
legion@lemmy.world 10 months ago
But this isn’t the formula for all games. While we might agree that games from 2000 or even 2010 are “showing their age”, at this point 5 to 8-year-old games are less and less likely to be seen as ‘too old’ by comparison to hot releases.
As someone that grew up in the '80s and '90s, it’s wild how much different the pace of change in games was then compared to now.
In 1991 I was playing NES games, in 1998 I was playing Half-Life. Every single thing about the experience of video games changed in that span.
In 2017 I was playing Breath of the Wild, in 2024 I’m playing more or less the same game in Tears of the Kingdom.
memo@feddit.it 9 months ago
TwilightVulpine@lemmy.world 9 months ago
Well, that is a sign of the medium maturing. We’ve figured out most basic technological limitations and many design conventions to make games that are as close to the vision of the creators as we want them to be. Until some new great discovery drastically changes how games are made, now it’s just a matter of building up on existing ideas, with new twists.