Comment on Star Citizen Introducing a $48,000 Ship Bundle, but Only for Players Who Have Already Spent $10,000
BrownianMotion@lemmy.world 10 months ago
WTF!
At the time of this article’s publication, Star Citizen had raised $658,161,596 from more than five million accounts.
The game has not even officially been released!!
Allero@lemmy.today 10 months ago
Yeah, Star Citizen is world renowned master of squeezing immense amounts of cash from its userbase.
First, they have many ship tiers, and as the most basic ones cost $40+, they feel comfortable charging more for bigger ships, with some ships costing well over $1000.
Second, they commonly introduce wipes in updates, and those wipes only affect everything players accrued in-game, not purchases made with real cash. So you either accept having your entire progress wiped again and again, or you give up and buy your fleet for cash (and any meaningfully gamechanging ship costs hundreds of dollars). The developers claim that this is due to bugs and exploits being found, and that eventually everything will stay forever, no matter how you bought it, but they are obviously aware of the situation and will probably make sure this never happens.
Third, the game does a good job at immersing you into the universe, so some players really go for a second life there. For them, it is the successful counterpart of the Metaverse.
And just like that we end up with people spending insane amounts of money on in-game ships. Half of the players I know spent over $300 on the game, and I personally know people who spent upwards to $8000.
Scary part is that many of them aren’t rich, and one of those people literally saved for years and hid $8000 from their family to buy a ship pack. He is living in Ukraine, a country with GDP per capita of $4350.