Comment on Call of Cthulhu Patient Review (No Spoilers)
Lunar@lemmy.wtf 10 months ago
The RPG skills are another middling feature as they help a lot of the exploration and conversational aspects of the game out and yet they’re paper thin at the same time. The game has you assigning points and yet I don’t feel that it would’ve played any differently than if I’d just picked skills at the start and nothing afterwards.
The RPG skills in a few scenes work as skill checks and can lead to different outcomes, impacting the story.
You can get a few playthroughs out of the game fiddling with them and the variations to the story they entail.
CleoTheWizard@lemmy.world 10 months ago
Yep! I enjoyed that factor of the story but like I said, I don’t think there’s much reason to have you picking where to put new points as the story goes. It personally led me to a situation where on a first playthrough I was a jack of all trades, master of few and didn’t have the skill checks required for certain things. Also the skill checks aren’t frequent. The strength skill is pretty useless and the eloquence skill gets used a small handful of times.
Lunar@lemmy.wtf 10 months ago
The strength check is used early on, where you can force yourself way into the warehouse…
CleoTheWizard@lemmy.world 10 months ago
It is but I don’t remember seeing any checks of strength past about the middle of the game. Maybe there was a couple.
Lunar@lemmy.wtf 10 months ago
I didn’t notice many either. There was one or two where you could threaten someone.
javi@programming.dev 10 months ago
a