They will have a very difficult time with prior art, especially given there’s been literal articles about L4D’s dynamic difficulty adjustments to pace the game with the ‘director.’
There’s a number of games with dynamic difficulty adjustments, so the scope for this to be successfully defended would need to be quite narrow.
pastaPersona@lemmy.world 1 year ago
Reminds me of some other cool game mechanics that have been patented/copyrighted leading to games as a whole losing out on fantastic ideas. The nemesis system from the Shadow of Mordor games / loading screen minigames come to mind.