Comment on 30 Years After Doom’s Release, These Are the 30 Best-Worst Ways to Play the Game That Started It All
14th_cylon@lemm.ee 11 months agowell, doom was true 3d, but more importantly, doom had network game, so people have lot of fond memories from those early lan parties.
but it was really wolfenstein that started it, with its pseudo-3d that squeezed maximum possible from the cpu power of the computers back then and… started it all, including the fame of id soft.
Engywuck@lemm.ee 11 months ago
Doom wasn’t “real” 3d. You actually only move on a 2D surface, although it’s “bended”. The first real 3D game was Quake (AFAIK).
magic_lobster_party@kbin.social 11 months ago
Doom was “real” 3D in the sense that it displayed proper 3D environments with textures and all. You could go forward and backwards, left and right, and up and down of stairs/elevators. That’s all 3 dimensions.
The player might have technically been confined to a 2D plane, but I would say it’s 3D graphics.
But the games with proper 3D movement came much earlier. One example is Elite from 1984, which allowed space flight with full 6 degrees of freedom.
Another example earlier than Quake worthy a mention is Descent from 1995.
wewbull@feddit.uk 11 months ago
Decent is far more 3D than Quake in that it’s play area goes in all directions. However I think it gets overlooked because I think it owes as much to flight sims, and those have been 3D for a very long time.